XPilot Development
Overview
The following table compares the different development lines.
| XPilot | Led By |
|---|---|
| XPilot Classic Nowadays a conservative choice regarding gameplay |
XPilot Core Team |
| XPilot5 Re-Written in C++ |
Dick Balaska |
| XPilot NG Polygons, better collision detection, different textures and colors, detailed recording, higher framerates, authentication |
Uoti Urpala |
| BloodsPilot Optimized for Bloods Music; most recent development, also includes XPilot fxi |
Peter Majorin, Kristian Söderblom, and Piotr Kamisiński |
| XPilot-AI Artificial Combat Intelligence; library for robot control |
Gary B. Parker and Matt Parker |
| XPilot iPhone App iPhone only |
7b5 Labs |
| WPilot A "proof-of-concept" remake, this time in a web browser near you |
Johan Dahlberg Linus Larsson Emanuel Dahlberg |
| JXPilot Empty placeholder on SourceForge for a Java version |
|
XPilot Meta Server | |
|
Piotr's XPilot Meta Server An open source reimplementation in Python Beta version - live at meta2.xpilot.org |
Piotr Kamisiński looking for people to take over |
Future
Engage in the development communities if you want to participate to XPilot.
History
An article in ACM Crossroads 3.2 (Winter 1996) describes the initial development of XPilot. In-depth discussion was mostly done in rec.games.computer.xpilot and XPilot-Hacks mailing list.