XPilot Development

Overview

The following table compares the different development lines of XPilot.

Development Line Led By
XPilot Classic
Nowadays a conservative choice regarding gameplay
XPilot Core Team
XPilot5
Re-Written in C++
Dick Balaska
XPilot NG
Polygons, better collision detection, different textures and colors, detailed recording, higher framerates, authentication
Uoti Urpala
BloodsPilot
Optimized for Bloods Music; most recent development, also includes XPilot fxi
Peter Majorin, Kristian Söderblom, and Piotr Kamisiński
XPilot-AI
Artificial Combat Intelligence; library for robot control
Gary B. Parker and Matt Parker
XPilot iPhone App
iPhone only
7b5 Labs
WPilot
A "proof-of-concept" remake, this time in a web browser near you
Johan Dahlberg
Linus Larsson
Emanuel Dahlberg
JXPilot
Empty placeholder on SourceForge for a Java version

Future

Engage in the development communities if you want to participate to XPilot.

History

An article in ACM Crossroads 3.2 (Winter 1996) describes the initial development of XPilot. In-depth discussion was mostly done in rec.games.computer.xpilot and XPilot-Hacks mailing list.