The following table compares the different development lines of XPilot.
|Development Line||Led By|
Nowadays a conservative choice regarding gameplay
|XPilot Core Team|
Re-Written in C++
Polygons, better collision detection, different textures and colors, detailed recording, higher framerates, authentication
Optimized for Bloods Music; most recent development, also includes XPilot fxi
|Peter Majorin, Kristian Söderblom, and Piotr Kamisiński|
Artificial Combat Intelligence; library for robot control
|Gary B. Parker and Matt Parker|
|XPilot iPhone App
A "proof-of-concept" remake, this time in a web browser near you
Empty placeholder on SourceForge for a Java version
Engage in the development communities if you want to participate to XPilot.